Empire (1977 Video Game)
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''Empire'' is a 1977
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably ''
Battle of Britain The Battle of Britain, also known as the Air Battle for England (german: die Luftschlacht um England), was a military campaign of the Second World War, in which the Royal Air Force (RAF) and the Fleet Air Arm (FAA) of the Royal Navy defende ...
'' and ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
''. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released, often adding basic graphics to the originally text-based user interface. The basic gameplay is strongly reminiscent of several later games, notably ''Civilization'', which was partly inspired by ''Empire''.


Gameplay

At the start of a new game, a random game map is generated on a square grid basis. The map normally consists of numerous islands, although a variety of algorithms were used in different versions of the game, producing different styles of maps. Randomly distributed on the land are a number of cities. The players start the game controlling one of these cities each. The area immediately around the city is visible, but the rest of the world map is blacked out. The city can be set to build armies, aircraft, and various types of ships. Cities take a particular number of turns to produce the various units, with the armies typically being the most rapid. Players move these units on the map to explore the world, typically seeing the land within a one square radius around the unit. As they explore they will find other cities, initially independent, and can capture them with their armies. The captured cities are then set to produce new units as well. As the player's collection of cities expands, they are able to set aside some to produce more time-consuming types, like
battleship A battleship is a large armour, armored warship with a main artillery battery, battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1 ...
s. Ultimately they have to use these forces to take all the cities on the map, including those of the other players, who are often run by the computer's
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
.


History and development

Walter Bright created ''Empire'' as a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or ...
as a child, inspired by ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', '' Stratego'', and the film ''
Battle of Britain The Battle of Britain, also known as the Air Battle for England (german: die Luftschlacht um England), was a military campaign of the Second World War, in which the Royal Air Force (RAF) and the Fleet Air Arm (FAA) of the Royal Navy defende ...
''. He found gameplay tedious, but later realized that a computer could handle the gameplay and serve as CPU opponent. The initial version of computer ''Empire'' was written in BASIC, before being re-written around 1977 in the FORTRAN programming language for the
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
computer at
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. This version was spread virally to other PDP-10s, which were then common timesharing systems. Later, Bright recoded this in
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence b ...
on a Heathkit H11 and made it available commercially. He sold two copies. At some point, someone broke through the security systems at Caltech, and took a copy of the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
for the FORTRAN/PDP-10 version of the game. This code was continually modified, being passed around from person to person. Eventually, it was found on a computer in
Massachusetts Massachusetts (Massachusett: ''Muhsachuweesut Massachusett_writing_systems.html" ;"title="nowiki/> məhswatʃəwiːsət.html" ;"title="Massachusett writing systems">məhswatʃəwiːsət">Massachusett writing systems">məhswatʃəwiːsət'' En ...
by Herb Jacobs and Dave Mitton. They ported the code to the VAX/VMS operating system and, under the alias of "Mario DeNobili and Paulson", submitted the program to DECUS, a large user's group. DECUS programs were often installed on new DEC computers at the time of delivery, and so ''Empire'' propagated further. Eventually, Bright heard of this, and in 1983 contacted DECUS, who subsequently credited Bright in the catalog description of the program and re-added his name to the source code. In 1984, Bob Norby from
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, ported the DECUS version from the VAX to the PC as shareware. In 1987, Chuck Simmons re-implemented the game in C using the UNIX curses library in order to make use of its support for many different character-cell terminals.
Eric S. Raymond Eric Steven Raymond (born December 4, 1957), often referred to as ESR, is an American software developer, open-source software advocate, and author of the 1997 essay and 1999 book ''The Cathedral and the Bazaar''. He wrote a guidebook for the ...
maintains a copy of this version and shared some version with
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
projects. In 1996, ''Computer Gaming World'' declared the original ''Empire'' the 8th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the second-best computer wargame released by late 1996, behind ''
Panzer General ''Panzer General'' is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of ''Panzer General'' were heavily influenced by the Japanese wargame series '' ...
''.


''Empire: Wargame of the Century''

After this, Bright recoded the game in C on an
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. With low commercial expectations, he submitted an announcement to January 1984 ''
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'''s "Software Received" section, and received a flood of orders. After writing to many software companies (including
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
, Sirius Software,
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, subLOGIC, Epyx and
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), he licensed the game to a small software company named Interstel. Mark Baldwin was brought in to coauthor the game redesigning it for the commercial market. Starting around 1987, '' Empire: Wargame of the Century'' on the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
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and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
was produced.


''Empire Deluxe''

In the early 1990s, Mark Baldwin and Bob Rakowsky rewrote the game, calling it ''Empire Deluxe'' for
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
,
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
, and
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, released in 1993 with
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video ga ...
as the publisher. ''Empire Deluxe'' sustained the old game play of Interstel's version in a ''standard'' game, while adding a ''basic'' version for beginners, and ''advanced'' game with new units such as the Bomber and Armor and maps sizes up to 200x200. An
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
, ''Empire Deluxe Scenarios'', was produced later in 1993, including a map and scenario statistics tool, a map randomiser tool (as random maps were present in the Interstel version, but lacking from ''Empire Deluxe''), upgrade patches for both DOS and Windows versions and a collection of 37 scenarios (with accompanying maps) from "celebrity" designers, many of them famous in the games industry including Will Wright, Jerry Pournelle,
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After hig ...
, Johnny Wilson (''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' editor),
Gordon Walton (Conrad) Gordon Walton, Jr. (born 1956) is an American video game developer and executive producer who has worked with many North American online game companies, from Maxis to Electronic Arts to Sony Online to BioWare. Since 1977 he has persona ...
, Don Gilman ( ''Harpoon'' series architect), Trevor Sorensen ( ''Star Fleet'' series designer), and the game's authors Mark Baldwin and Bob Rakosky. ''Computer Gaming World'' in 1993 called ''Empire Deluxe'' "a welcome addiction (sic) to the library of every serious strategy gamer". A 1993 survey in the magazine of wargames gave the game four stars out of five, noting flaws but stating that "Yet, I keep on playing". It enjoyed great success, and was noted as one of ''Gamespy's Greatest Games of All Time''. ''Empire Deluxe'' was reviewed in 1993 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. In 1994, ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Empire Deluxe'' the 35th best computer game ever. The editors called it "an elegant and adaptable game system that ..allows almost endless replayability." ''Computer Gaming World'' in 1993 stated that ''Empire Deluxe Scenarios'' offered "a lot of value" to the game's fans.


Killer Bee Software

In the Winter of 2002, Mark Kinkead of Killer Bee Software purchased the rights for ''Empire Deluxe'' from Mark Baldwin and Bob Rakowsky, and in 2003 produced a new version called ''Empire Deluxe Internet Edition'' a.k.a. ''EDIE'' for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
. This was essentially a port of the code Baldwin and Rakowsky produced in 1993, with few changes, such as a slightly increased map size (255x255), but did not add any new rules. A year later, Kinkead would create an "Enhanced" version with new units and rules, including artillery, engineers and orbital units. The company produced several other editions for Windows, Android, and iOS.


Sequel

In 1995, New World Computing published a sequel named '' Empire II: The Art of War''. While the original had been a turn-based strategy, ''Empire II'' was shifted towards
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally s ...
: there was no more empire-building and production of units, but the complexity and realism of battles were enhanced with features such as morale rules and various degrees of damage. The playable campaigns consisted of a collection of diverse historical or fictional battles. The game editor feature was enhanced by allowing the user to design not only new maps and campaigns, but also new units with new graphics and sounds.


Legacy

There are ports and source code for modern PC operating systems available for free download at Walter Bright's Classic Empire webpage.Walter Bright's Classic Empire
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References


External links


Walter Bright's ''Empire'' website

EDEE Publisher Page - Killer Bee Software
* * {{Internet Archive game, id=msdos_Empire_Deluxe_1993, title=Empire Deluxe * Dos version of Empire at Abandon ware, Empire: War game of the century, port by Bob Norby


Empire for the PDP-11 Source Code
1977 video games Computer wargames Mainframe games Turn-based strategy video games Video games with textual graphics Multiplayer and single-player video games Amiga games Apple II games Atari ST games Commodore 64 games DOS games Linux games Classic Mac OS games Windows games Play-by-email video games Commercial video games with freely available source code Video games developed in the United States